Tuesday 7 June 2016

Java Object Oriented Analysis and Design Problem - Vending Machine Part 2

This is the second part of Java tutorial to show how to create Vending Machine in Java. In the first part, we have discussed problem statement and the solution itself, but unit testing and design document was still pending, which we'll see in this article.  As I said, there are multiple ways to implement Vending machine in Java e.g. you could have easily used state design pattern to implement a vending machine, in fact, it's one of the best examples of State design pattern. Vending machine behaves differently on different states e.g. return a product if the machine is not empty, otherwise, it just returns coins, so it ideally fits in state design pattern. Though, In our solution, I have not used the state design pattern but have just coded the solution with an if else block. This is easier because of a limited number of state and not many state transition but in more real world scenario, state design pattern is better as it uses Polymorphism and removes the logic we have put inside the if-else block.
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